Achron Gameplay Index
From Achron Wiki
- Questions
- What does game play relate to compared to other style of rts
- Hi all!
- Open Discussion Idea Pile!
- Slippery slope effect and Comebacks - how much in Achron?
- Intelligence gathering and usage
- "The Beach"
- Lancers flight height
- Scouting and timewaves in the Future
- Power
- Multiplayer thoughts
- (Suggestion) Timelock Weapon
- Unit Damage Strenghts/Weaknesses
- (Suggestion) chronoslingshot
- Gameplay suggestion
- Achronal Weapons
- Cover indication
- Campaign race availability and targeting priorities
- Tech tree structure
- Game Speed and micro.
- Vecgir and Grekim Building
- Best Faction
- Status Effects
- Building Mobility
- Unit Listing
- Racial themes & aesthetics
- Multiplayer Units
- Differant Units
- Iced Guide
- Achron manual
- Build orders?
- Unit Ideas
- Game Speed
- Sluggish air units
- Weapons
- Exclusive Upgrades
- Suggestions for redesigned unit movement, visuals, and forms
- Outrange hierarchy
- costs and nukes
- Achron as an RTS
- Some Balance and Gameplay thoughts
- Diversified Time Manipulation
- Purpose of small AOE?
- Healing / repairing units
- flying units
- Micro
- The Player Perspective and implications
- Time Dilation
- Bringing tech back
- Destabilizing the timelines
- Chrono-clone challenge.
- Should ChronoCloning even be allowed?
- see neutral units(resources)
- A Kron's Guide To Achron
- Too much
- Soft/hard counters
- Draw forcing with TSS
- Sentry Towers
- Air units fly very high
- Natural Expansions?
- Starting SpecOps
- In and out of combat healing
- Build Orders
- Teleporting behaviour and cliffs
- Rally Points
- Starting Configuration
- Information Warfare
- Achron Open Questions
- How prevalent is time travel in Achron anyway?
- General Racial Game Balance
- Unbalanced Rushing
- immutable past timewave
- Map Effects
- Splitting the Skip Torpedo
- Save Our Surfclones?
- Useless Units?
- General Suggestions - Variety of topics
- Chronorush contest
- Rechronoport falloff
- Grekim Suggestions
- Loligo Class and Why I Don't See it
- static defence, upgrades and tech levels
- Achron Computing Tutorial
- Pathfinding is rather poor
- Playing as Multiple Factions at once
- Pacing and Choice
- Carriers
- Superweapon Interception
- Chronobomb utility & effectiviness
- General Strategy
- Unit stances
- "You won at X:XX"
- Pathing Viewing
- The Beach
- Display Commands on Timeline
- Queue Management
- Unitless abilities
- Time Query Mode
- Ability to use ally's C & T porters and share resources
- Inter-Player Interactions
- Tactical Prioritization
- Giving units to allies?
- Air units that stay in the air
- recover status and nanites