Compiling Paradox
From Achron Wiki
A compiling paradox is essentially a series of events where the results and the events change with each phase. Unlike a conventional paradox however, a compiling paradox will not fluctuate between two or more states, instead the events of a compiling paradox will continually shift towards their eventual conclusion until they either fall off the timeline or they reach a state where the events no longer change. Compiling paradoxes tend to be fragile in nature, as a small change may eventually result in a completely different result.
Compiling paradoxes are a series self-sustaining events where the results and events continue to change towards a specific result.
Examples
- A player is attacked by a smaller force and loses the battle. In an attempt to change the results of the battle the player sends what remains of his army part-way through the battle back in time to reinforce their past selves. As a result of sending his forces back in time, the army's past selves will now have more HP to fight with. Because the past-selves have more HP, so too will the reinforcements, resulting in the past-selves have even more HP. If the reinforcements provide enough firepower to defeat the enemy, this is a compiling paradox favouring a victory condition.
- In the previous example, if the enemy changes the battle by sending in an even larger army it could possibly change the results of the battle significantly. If the enemy sends in a larger army, the player's total HP will drop. If the enemy's attempts to weaken the enemy thusly, it may result in a compiling paradox favouring a defeat condition for the player. If the enemy targets the past-versions of the player's units instead of the reinforcements, this may also result in a compiling paradox favouring defeat for the player.
- If a player wins a battle with a superior force, then sends the victorious units back in time to result in an even better victory and repeats this process, this is in itself not a compiling paradox. The events do not change. The results of the battle will continue to improve, but the resultant event (ie the victory/defeat) will not change. However, if the enemy launches a bomb at the player's forces and destroys enough of them, this will result in the the events and the units unravelling. If enough of the player's units are destroyed by the bomb this will cause a compiling paradox favouring victory for the enemy. However, a compiling paradox this large will take a long time for the events to eventually stabalise, but by that time they may have already fallen off the Time Window. This is because not only do the units have to be undone, but the health as a result of battle will change after that as well.