Retrospective Preparation
Playstyle where the timeline is scanned for trouble and then action is taken to prevent it. This provides more grounds to evaluate how effective possible actions are as well as not wasting effort to counteract things that do not prove to be a danger. However because it can only be done Real Time after the initial trouble is formed it is in danger of using more chronoenergy to fix things that the trouble maker uses to create them. On the other hand precise countermeasures can be implemented. Relaying too much on fixing trouble may allure one to make a more fragile course of events in the first place. There must also be enough units that are detachable from their original activities that a wide variety of threats can be countered with them. In very contested events it is possible that both players alter the situation simultaneously. Withdrawing from making a few "temporary edits" can save chronoeneregy that the more important last few edits can be made.