Revision Warfare
Ways of building the game on playing things in multiple ways.
Contents |
Optimatization
Fixing mistakes can improve the linear war machine significantly. However compared to linear warfare doing this consume more player attention. The player runs the risk of automatic OCD habits distracting thinking time on potentially more critical strategic decisions.
Counterfactual operations
A player can gain edge even with operations that are not intended to be permanent. Counterfactual Scouting can be used to probe enemy locations without bodily danger to the scouts. However intel of this kind is more fragile than straight up linear scouting. If the enemy undos their formation the intel might get outdated where a linear scout would receive a update on the new state of affairs.
Counterfactual operations can also be used to test opponent reaction to various provocations. Upon finding a provocation that the opponent doesn't have a response it can simply be locked and not undone. In it's pure form such probing is purely bonus ie if no good provocation is found then initator can simply do nothing.
Real time timing
A player can try to hold on of their real plan to the last minute, trying to make any wide sweeping moves as deep in the past as possible to give opponent minimal reaction room to react. This is the basis of an UPP attack.
Context Matching
It's much easier to crack the enemy with units that counter theirs. If the decision on what units the player army will consist happens after the player knows what he will be facing this is easy to do. Similarly responding attacks only after their details are apparent makes decisive defence easier.