Achronal

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The mode of existence that is not (as much) dependent on time. An antonym to Chronal. Achronal entitites primarily experience change in Real Time. An achronal event can not be undone. Achronal beings age or experience time using Real Time.

A player's Chronoenergy is a major achronal player mechanic. Timewaves and victory conditions are also achronal.

Achronal timing deals with how much players have time to deal with things that appear. Making an event unfold later in the timeline gives less time to mount undoing attempts and probably leads into prohibitive chronoenrgy costs even if the chronal timing of the even is the same.

Rescript

Most immutable constants achronal in character. These kinds of attributes can be accessed with a . (dot).

For a script to have achronal characteristics it must effect or depend on achronal data. There is also explicit achronal fields accessed with PERFORMs such as GET_ACHRONAL_FIELD and SET_ACHRONAL_FIELD.