Chronal
Antonym of achronal, a chronal being exists in different states at different Game Time moments. This is the default mode of being for introducing traditional RTS elements. Chronal changes impact the timeline by affecting their neighbouring times via time waves. A chronal event is subject to being undone and redone. Chronal beings experience or age using Game Time. Regardless of how fast a time wave is moving, from a chronal person's point of view time would always appear to be moving at a constant rate.
Chronal timing deals with how much "reaction time" units have to respond to various things. A unit can only walk a certain distance in a given quantity chronal time no matter how well it is managed.
Rescript
Within rescript, chronal attributes of objects can be accessed using the -> operator. PERFORM GET_UNIT_AT_TIME can be used get chronal data from another time other than GET_CUR_TIME