Incepter

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Incepter
Incepter strategic icon.png
Inceptor 09 2013.PNG
Unit
Faction: Vecgir
Role: Air Transport
Sight range: 37
Footprint: 8x12 irregular
Build
Cost: 190Resource Lcrystal.PNG 154Resource Qplasma.PNG 10Resource power.PNG
Build from: Foundation
Build time: 45s
Requires: Weaponry
Active Comm Hub
Build hotkey: C
Offence
Attack strength: Spatial Revector Beam:
46 vs. all
Attack frequency: 1/2.94s vs. ground
1/2.22s vs. air
Avg. damag./s. 19/s vs. ground
25.2/s vs. air
Attack range: 28 vs. all
45 for Active Repel
Splash damage: 3 vs. all
Defence
Health: 700
Damage taken: 561-578(from 510-525) from Plasma Cruise Missile
561-578(from 510-525) from Skip-Torpedo
730-749(from 608-624) from Mini-Nuke
Movement: Fast, 6 sq/sec
Ability
Abilities: Ability Skip.pngSkip-Teleport

Ability Repel.png Active Repel
Order load.pngTransport
Heal Carried Units: 15HP/5s

Teleport: 20Resource ammo.PNG
Energy recharge: 1Resource ammo.PNG every 10 seconds
Capacity: 60


The Incepter is the Vecgir troop transport and has the ability to carry Resource Containers. It can also Skip-Teleport without needing to be upgraded and use its Skip-Teleport energy reserve to repel enemy units.

Abilities

Ability Skip.png Skip-Teleport

The Incepter can self teleport a short distance. Skip-teleport has a dedicated energy pool, which is twice as large as that of other vehicles.

Ability Repel.png Active Repel

The Incepter can use its skip teleportation energy to repel enemy units.