MAR Tank

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MAR Tank
Mar strategic icon.png
Mar 09 2013.PNG
Unit
Faction: Human (CESO)
Role: Artillery
Sight range: 26
Footprint: 3x3
Chronoportation Cost: 46Resource Qplasma.PNG
Build
Cost: 41Resource Lcrystal.PNG 24Resource Qplasma.PNG 1Resource reserves.PNG
Build from: Macrofab
Build time: 32s
Build hotkey: T
Offence
Attack strength: Plasma Artillery Shell:
23-35(3 dice) vs. ground
Attack frequency: 1/1.78s vs. ground
Avg. damag./s. 14.6/s vs. ground
Attack range: 24 vs. ground
Splash damage: 1 vs. ground
Damage Modifiers: 10.7/s to MFB
10.7/s to Achrons
Defence
Health: 265
Damage taken: 15/s(from 13.6/s) from Ground Units upgraded Marine
Movement: Medium, 3.6 sq/sec
Ability
Abilities: Ability Merge.pngMerge to form Twin MAR (Needs second MAR Tank)


The Magnetic Accelerator Railgun (MAR) Tank is the CESO tank-killer unit. It can merge with another MAR Tank to become a Twin MAR, which has increased power, toughness, range, and splash radius.

MARs have a really high ground dps per LC. However, they have very little splash, so are more suited for destroying heavier vehicles and buildings.

Abilities

Ability Merge.png Merge

Two MAR Tanks can Merge to form a Twin MAR, provided Ground Units is researched.