Marine
Marine | |
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Unit | |
Faction: | Human (CESO) |
Role: | Basic builder |
Sight range: | 23 |
Footprint: | Square, 1x1 |
Chronoportation Cost: | 30 |
Build | |
Cost: | 8 |
Build from: | Armory |
Build time: | 10s |
Build hotkey: | M |
Offence | |
Attack strength: | R.P.G.:
R.P.A.G:
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Attack frequency: | 1/1.5s vs. all |
Avg. damag./s. | 11/s vs. all 13.6/s vs. all with Ground Units |
Attack range: | 14 vs. all |
Splash damage: | 1 vs. all |
Damage Modifiers: | 15.4/s to Bastion 14.3/s to Dome 14.3/s to Twin MAR 12.1/s to Heavy Tank with Ground Units: |
Defence | |
Health: | 70 |
Damage taken: | 9.1/s(from 13/s) from upgraded Defense Turret 8/s(from 11.4/s) from Defense Turret 4.6/s(from 6.2/s) from Ground Units upgraded Mech 3.6/s(from 5.2/s) from Mech |
Movement: | Slow, 1.8 sq/s |
Ability | |
Abilities: | Build ![]() |
The Marine is the Humans' basic builder unit. They are built from the Armory. By default Human players are given two marines at game start. They can build the vital buildings Resource Processors, Importers, Armory, Factories, and Comm Centers, making them valuable units. They can also ride in a nearby Tank, Heavy Tank, or Twin MAR.
Marines build quickly and have a very reserve heavy cost. It's not uncommon to see marines as the sink for excess reserves. They are also notable for being the most cost effective units in the game in terms of raw DPS (2 marines do more damage than a Heavy Cruiser for example). However, this high DPS is difficult to take advantage of in practice because their low HP, move rate and attack range means they never get a shot in.
Marines have very low chunkiness. Using them in the past in great numbers can be highly difficult as controlling a squad can take a lot of chronoenergy. Usage of waypoints to set up commanders or Auto Hierarchy is pronounced.