Achron (assassin mode)

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The Achron is a unique unit for each player, that is the ultimate target in assassin mode. Achrons cannot chronoport, be transported, or be chronobombed. If a player's Achron dies, they lose all vision of the game at any point in time where the Achron is dead.

Nocturne (Achron)
MFB strategic icon.png
Nocturne Image.png
Unit
Faction: CESO
Role: Temporal Transceiver AI
Sight range: 28
Footprint: Square, 5x5
Build
Cost:
Defence
Health: 700
Damage taken: 14.5/s(from 19.8/s) from Aerospace upgraded Tornade
12.7/s(from 17.4/s) from Tornade
12.6/s(from 14/s) from Heavy Cruiser
10.7/s(from 14.6/s) from MAR Tank
10.5/s(from 13.6/s) from Heavy Tank
Movement: Medium, 3 sq/s


Lachesis (Achron)
MFB strategic icon.png
Lachesis Image.png
Unit
Faction: Vecgir
Role: Temporal Transceiver AI
Sight range: 28
Footprint: Square, 5x5
Build
Cost:
Defence
Health: 700
Damage taken: 14.5/s(from 19.8/s) from Aerospace upgraded Tornade
12.7/s(from 17.4/s) from Tornade
12.6/s(from 14/s) from Heavy Cruiser
10.7/s(from 14.6/s) from MAR Tank
10.5/s(from 13.6/s) from Heavy Tank
Movement: Medium, 3 sq/s


Guardian (Achron)
Octopod strategic icon.png
Guardian Image.png
Unit
Faction: Grekim
Role: Temporal Transceiver AI
Sight range: 28
Footprint: Square, 3x3
Build
Cost:
Defence
Health: 700
Damage taken: 14.5/s(from 19.8/s) from Aerospace upgraded Tornade
12.7/s(from 17.4/s) from Tornade
12.6/s(from 14/s) from Heavy Cruiser
10.7/s(from 14.6/s) from MAR Tank
10.5/s(from 13.6/s) from Heavy Tank
Movement: Medium, 3 sq/s