Twin MAR
From Achron Wiki
Twin MAR | |
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Unit | |
Faction: | Human (CESO) |
Role: | Artillery |
Sight range: | 29 |
Footprint: | 5x5 |
Chronoportation Cost: | 70 |
Build | |
Cost: | |
Build from: | 2 MAR Tanks |
Build time: | 10s |
Requires: | Research Ground Units |
Build hotkey: | G |
Offence | |
Attack strength: | 2xMRG:
Antimatter vCannon:
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Attack frequency: | 1/1.83s vs. ground 1/1.78s vs. air |
Avg. damag./s. | 38.2/s vs. ground 4/s vs. air |
Attack range: | 32 vs. ground 20 vs. air |
Splash damage: | 5 vs. ground 1 vs. air |
Damage Modifiers: | 31.3/s to SOP 10.3/s to Zayin Tercher 4.8/s to Heavy Cruiser 4.4/s to Blackbird |
Defence | |
Health: | 430 |
Damage taken: | 17.7/s(from 13.6/s) from Ground Units upgraded Marine 14.7/s(from 13.6/s) from Octo 14.3/s(from 11/s) from basic Marine |
Movement: | Medium, 2.57 sq/sec |
Capacity: | 2 |
The Twin MAR is two MAR Tanks combined. It is has a more powerful attack than two individual MAR Tanks along with higher splash damage and more range than the MAR and the ability to carry 2 infantry. However, it is slower to get around. It also adds a weak air attack, which can be both an advantage and a disadvantage.
Unlike MARs, Twin MARs deal less damage to cloaked units. They are also more effective against groups, as splash damage means a lot when attacking groups. It also has a higher chunkiness, which has several advantages. For example, it is cheaper to chronoport 1 Twin mar than 2 MARs. It also takes up less space than a pair of MARs and can carry infantry.
Trivia: It is possible to merge a chronported MAR with its past self, even in the unplayable past. Obviously, doing so will create a paradox.