Unit
From Achron Wiki
Entities that populate the simulated world of Achron. The means that a player uses to archive victory or defeat. They are usually very chronal beings.
Recript
A unit class has achronal attributes:
- Rank
- Type
- MaxHp
- MaxEnergy
- MaxArmour
- MaxAmmo
- SightVRange
- SightVRange2
- SightHRange
- SightHRange2
- Flags
- Lenght
- Size
- CarryingCapacity
- MaxAttackAngle
- TicksToTurn45Degrees
All units have the following chronal attributes
- Timestamp
- Age
- Name
- Event
- UnitAIServiceTime
- AdditionalParameters
- AdditionalParameters2
- Objective
- ObjectiveParameters
- Position
- XPosition
- XCorner
- YPosition
- YCorner
- ZPosition
- Rotation
- Class
- Owner
- HP
- Energy
- Status
- IsCloaked
- IsCommjam
- IsStasis
- IsStop
- Speed
- Experience
- Armour
- Weapon
- Ammo
- Commander Hierachy
- Carrier Carrier
- NextSubordinate
- NextCarriedUnit
- TotalCarriedSize
- TotalSize
- ObjParamX
- ObjParamY
- ObjParamZ
- Action
- UnitAIServiceTimeoutPeriod
- ActionParameters
- LastAttackedVDirection
- LastAttackedHDirection
- WeaponVRange
- WeaponVRange2
- WeaponHRange
- WeaponHRange2
- WeaponVSplashRange
- WeaponHSplashRange
- IsLobWeapon
- IsAlive
- IsVisible
- ClosestVisiblePosition
- IsAttackable
- ClosestAttackablePosition
- IsAttackableDirection
- BestAttackDirection
- IsAlly
- IsAllyToUnit
- IsTerrainGround
- TimeSinceLastChronoport Rechronoport delay