Unit

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Entities that populate the simulated world of Achron. The means that a player uses to archive victory or defeat. They are usually very chronal beings.

Recript

A unit class has achronal attributes:

  • Rank
  • Type
  • MaxHp
  • MaxEnergy
  • MaxArmour
  • MaxAmmo
  • SightVRange
  • SightVRange2
  • SightHRange
  • SightHRange2
  • Flags
  • Lenght
  • Size
  • CarryingCapacity
  • MaxAttackAngle
  • TicksToTurn45Degrees


All units have the following chronal attributes

  • Timestamp
  • Age
  • Name
  • Event
  • UnitAIServiceTime
  • AdditionalParameters
  • AdditionalParameters2
  • Objective
  • ObjectiveParameters
  • Position
  • XPosition
  • XCorner
  • YPosition
  • YCorner
  • ZPosition
  • Rotation
  • Class
  • Owner
  • HP
  • Energy
  • Status
  • IsCloaked
  • IsCommjam
  • IsStasis
  • IsStop
  • Speed
  • Experience
  • Armour
  • Weapon
  • Ammo
  • Commander Hierachy
  • Carrier Carrier
  • NextSubordinate
  • NextCarriedUnit
  • TotalCarriedSize
  • TotalSize
  • ObjParamX
  • ObjParamY
  • ObjParamZ
  • Action
  • UnitAIServiceTimeoutPeriod
  • ActionParameters
  • LastAttackedVDirection
  • LastAttackedHDirection
  • WeaponVRange
  • WeaponVRange2
  • WeaponHRange
  • WeaponHRange2
  • WeaponVSplashRange
  • WeaponHSplashRange
  • IsLobWeapon
  • IsAlive
  • IsVisible
  • ClosestVisiblePosition
  • IsAttackable
  • ClosestAttackablePosition
  • IsAttackableDirection
  • BestAttackDirection
  • IsAlly
  • IsAllyToUnit
  • IsTerrainGround
  • TimeSinceLastChronoport Rechronoport delay