Grekim

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The Grekim are one of the three playable species in Achron. The Grekim are masters of chronoportation and their units can be upgraded to individually self chronoport. They don't have teleporters but are more mobile than the other races and all of their buildings can fly. They construct buildings by morphing a unit into the building and the Spyre can morph back into the unit. The Grekim have 3 types of units: the Octo, Sepi and Pharo. Each type can be of 3 classes: basic, pod and loligo.

The three basic units (Octo, Sepi and Pharo) can switch into Progeneration mode. When in proximity of each other they can create basic or pod-class units.

The three pod-class units (Octopod, Sepipod and Pharopod) can switch into Progeneration mode. When in proximity of each other they can create pod-class or loligo-class units.

Units in Progeneration mode need to be in proximity of a Spyre building in order to create aerospace units.

Their method of Progeneration is transitive (base-3) :

Placing all three together enables you to make any of the 6 units.


Placing all three together enables you to make any of those 6 units.


A short video explaining this can be found here and the updated version here.


All Grekim buildings are made by each of the three basic class units:

  • The Octo morphs into a Resource Processor or a Dome
  • The Sepi morphs into a Reaph or a Mound
  • The Pharo morphs into an Arcticus or a Spyre


The Arcticus is responsible for central hierarchy and group control and can directly progenerate basic class units but at a much higher cost.

The Reaph automatically heals nearby Grekim units, researches technologies, and launches special weapons like the chronobomb.

The Spyre enables progeneration of aerospace when in proximity of progen-mode units.

The Dome is the Grekim version of a Turret.

The Mound is the Grekim version of a Comm Center.

GrekimTechTree.png


The Grekim were stated as being inspired by Squibbons from the Animal Planet series The Future is Wild. They are also stated to be masters of chronoportation, with all but one of their units able to self-chronoport.

Contents

Physiology

All Grekim share the common trait of having eight limbs (though on the flyers some or all of these are repurposed as wing struts or exhaust pipes). Each Grekim that has been seen thus far is also a cyborg. Grekim are separated into three distinct sexes: sepi, pharo, and octo.

Grekim do not communicate verbally, as humans do. Instead, Grekim have a sort of inbuilt radio transmitter and receiver, allowing them to communicate via a means similar in practice to telepathy.

In-game

Units

Icon Role Name Build Special Inflict Recover Description Built by Cost Requirement
Unit Octo.png
Octo strategic icon.png
Octo
Build RP Grekim.pngBuild Dome.pngAbility Progen.png
Basic melee infantry. Can morph into a Resource Processor or Dome. Arcticus
Sepi+Pharo
95Resource Lcrystal.PNG from Arcticus
42Resource Lcrystal.PNG from progeneration
None
Unit Sepi.png
Sepi strategic icon.png
Sepi
Build Reaph.pngBuild Mound.pngAbility Progen.png
Basic anti-air infantry. Can morph into a Mound or Reaph. Arcticus
Octo+Pharo
95Resource Lcrystal.PNG from Arcticus
45Resource Lcrystal.PNG from progeneration
None
Unit Pharo.png
Pharao strategic icon.png
Pharo
Build Arcticus.pngBuild Spyre.pngAbility Progen.png
Detector icon.png
Basic all-around infantry. Can detect cloaked units. Can morph into a Spyre or Arcticus Arcticus
Octo+Sepi
95Resource Lcrystal.PNG from Arcticus
45Resource Lcrystal.PNG from progeneration
None
Unit Octopod.png
Octopod strategic icon.png
Octopod
Ability Progen.png
Ability Clear Nanite.png
Basic anti-ground powered armour. Can remove Nanites. Sepi+Pharo
Sepipod+Pharopod
70Resource Lcrystal.PNG 44Resource Qplasma.PNG None
Unit Sepipod.png
Sepipod strategic icon.png
Sepipod
Ability Progen.png
Ability Break TSS.pngDetector icon.png
Basic interceptor. Can remove TSS Octo+Pharo
Octopod+Pharopod
110Resource Lcrystal.PNG 58Resource Qplasma.PNG Nearby Spyre
Unit Pharopod.png
Pharaopod strategic icon.png
Pharopod
Ability Progen.png
Ability Cloak.png
Ability Recover.png
Bomber. Can cloak. Can remove status effects. Octo+Sepi
Octopod+Sepipod
80Resource Lcrystal.PNG 82Resource Qplasma.PNG Nearby Spyre
Unit Octoligo.png
Octoligo strategic icon.png
Octoligo
Ability Splitdown.png
Ability Nanite.png
Advanced artillery powered armour. Can nanite infect enemy units. Sepipod+Pharopod 165Resource Lcrystal.PNG 90Resource Qplasma.PNG Loligo Class
Unit Sepiligo.png
Sepiligo strategic icon.png
Sepiligo
Ability Splitdown.pngUnit Gargantuan.png
Advanced Fighter-Bomber. Can morph into a Gargantuan. Octopod+Pharopod 121Resource Lcrystal.PNG 110Resource Qplasma.PNG Loligo Class
Nearby Spyre
Unit Pharoligo.png
Pharaoligo strategic icon.png
Pharoligo
Ability Splitdown.png
Ability Stop Freeze.png
Advanced all-around plane. Can freeze bomb enemy units. Octopod+Sepipod 111Resource Lcrystal.PNG 105Resource Qplasma.PNG Loligo Class
Nearby Spyre
Unit Gargantuan.png
Gargantuan strategic icon.png
Gargantuan
Order load.png
Troop carrier. Fastest unit in the game. Sepiligo 10Resource Lcrystal.PNG 10Resource Qplasma.PNG None
Unit Octopod.png
Octopod strategic icon.png
Guardian (Achron)
Assassin mode target. Cannot attack or chronoport None

Buildings

All Grekim buildings can fly.

Icon Name Description Morphed from Cost Requirement
Build Arcticus.png
Arcticus Main unit production and command building. Makes Octos, Sepis, and Pharos. Can move, but not while training units. Can order all nearby units as a single action. Pharo 6Resource Lcrystal.PNG None
Build RP Grekim.png
Resource Processor Gathers resources. Can convert Q-Plasma to L-Crystal. Octo 35Resource Lcrystal.PNG None
Build Reaph.png
Reaph Main tech research building and weapons staging platform. Can remove nanites. Heals nearby Grekim. Sepi 2Resource Lcrystal.PNG None
Build Mound.png
Mound Handles smart idle and autohierarchy functions, and serves as a watch tower. Sepi 2Resource Lcrystal.PNG 5Resource Qplasma.PNG None
Build Dome.png
Dome Defensive structure. Detects cloakers and breaks TSS. Has a long range beam ability that requires its full energy reserve and line of sight to the target. Octo 24Resource Lcrystal.PNG 31Resource Qplasma.PNG Adv. Buildings
Build Spyre.png
Spyre Tech building. Allows air units to be progenerated nearby. Can revert to Pharo. Pharo 3Resource Lcrystal.PNG 20Resource Qplasma.PNG Adv. Buildings

All buildings are created by morphing the source unit.

Upgrades

Icon Name Description Cost Requirement
Tech AdvBuildings.png
Advanced Structures Unlocks Spyre and Dome. 35Resource Lcrystal.PNG 30Resource Qplasma.PNG None
Tech Loligo.png
Loligo Class Unlocks Octoligo, Sepiligo, and Pharoligo. 15Resource Lcrystal.PNG 10Resource Qplasma.PNG None
Tech Extras.png
Specials Unlocks special abilities on units. 120Resource Lcrystal.PNG 90Resource Qplasma.PNG None
Tech Grekim Gate.png
Chronoporting Unlocks self chronoporting. Required for Chronobombs. 344Resource Lcrystal.PNG 291Resource Qplasma.PNG Adv. Buildings
Tech Weapons.png
Weapons Enables Chronobombs and Plasma Cruise Missiles. Also upgrades unit weapons. 200Resource Lcrystal.PNG 160Resource Qplasma.PNG Adv. Buildings

Grekim Strategy