Arcticus

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Arcticus
Basic Factory and Command Structure
Arcticus 09 2013.PNG
Build
Cost: 6Resource Lcrystal.PNG
Built by: Morphed from Pharo
Time: 10s
Build hotkey: O
Range: 23 for Clear Nanites
Defence
Health: 1000
Sight Range: 23
Movement: Very Slow, 1 sq/sec
Ability
Abilities: Detector icon.png Detector

Build Order build.png: 5Resource ammo.PNG

Ability Clear Nanite.pngClear Nanites: 20Resource energy.PNG
Order startmove.pngMove

Generation: 5Resource ammo.PNG
Energy: 40Resource energy.PNG
Energy recharge: 1Resource energy.PNG every 2.5 seconds
1Resource ammo.PNG every 4.4 seconds
General
Faction: Grekim
Footprint: 5x5


The Arcticus is the starting Grekim building. Its main purpose is commanding Grekim armies, as it is the only unit that can establish a Grekim unit hierarchy. An Arcticus can also itself be led by another unit or Arcticus.

It can build Octos, Sepis and Pharos without progeneration once every 16 seconds, although at higher cost.

Grekim players commonly move their starting Arcticus to the front of their base in order to tank. This forces opponents to micro their units past it in order to get at the RPs. It also has the advantage of detecting stealth.

Contents

Abilities

Detector icon.png Detect

This unit reveals all cloaked units within its Line of Sight to the player and the player's allies with shared vision.

Ability Clear Nanite.png Clear Nanites: 20Resource energy.PNG

The Arcticus can clear nanites from nearby units or itself, freeing it from enemy control.

Order startmove.png Move

The Arcticus can relocate to another area of the map. It cannot perform any of its standard functions while moving.