Pharo

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Pharo
Pharao strategic icon.png
Pharo 09 2013.PNG
Unit
Faction: Grekim
Role: General infantry
Sight range: 24
10 when progenerating
Footprint: 2x2
Chronoportation Cost: 32Resource Qplasma.PNG
Build
Cost: 45Resource Lcrystal.PNG
Build from: Octo+Sepi.
Arcticus for 95 Resource Lcrystal.PNG.
Split from Octoligo and Sepiligo.
Build time: 16s
9s from Arcticus
Build hotkey: U
Offence
Attack strength: Disruptor Gun:
16-17 vs. all
Attack frequency: 1/1.67s vs. ground
1/2s vs. air
Avg. damag./s. 9.4/s vs. ground
7.8/s vs. air
Attack range: 15 vs. all
Splash damage: 1 vs. all
Damage Modifiers: 6.6/s to Pharo
6.2/s to Pharopod
Defence
Health: 135
270 when progenerating
Damage taken: While not progenerating:
11.1/s(from 13/s) from upgraded Defense Turret
9.7/s(from 11.4/s) from Defense Turret
6.6/s(from 9.4/s) from Pharo
Movement: Slow, 2.25 sq/sec
Ability
Abilities: Detector icon.png Detector

Morph into:

Progenerate: Ability Progen.png 3Resource energy.PNG

Heals 10HP/2.67s when progenerating

Energy: 20Resource energy.PNG
Energy recharge: 1Resource energy.PNG every 6 seconds


Pharo is a generalist lower tier Grekim basic unit. It morphs into administrative structures. It can detect cloaked units.

Abilities

Detector icon.png Detect

This unit reveals all cloaked units within its Line of Sight to the player and the player's allies with shared vision.