Pharo
From Achron Wiki
Pharo | |
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Unit | |
Faction: | Grekim |
Role: | General infantry |
Sight range: | 24 10 when progenerating |
Footprint: | 2x2 |
Chronoportation Cost: | 32 |
Build | |
Cost: | 45 |
Build from: | Octo+Sepi. Arcticus for 95 Split from Octoligo and Sepiligo. |
Build time: | 16s 9s from Arcticus |
Build hotkey: | U |
Offence | |
Attack strength: | Disruptor Gun:
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Attack frequency: | 1/1.67s vs. ground 1/2s vs. air |
Avg. damag./s. | 9.4/s vs. ground 7.8/s vs. air |
Attack range: | 15 vs. all |
Splash damage: | 1 vs. all |
Damage Modifiers: | 6.6/s to Pharo 6.2/s to Pharopod |
Defence | |
Health: | 135 270 when progenerating |
Damage taken: | While not progenerating: 11.1/s(from 13/s) from upgraded Defense Turret 9.7/s(from 11.4/s) from Defense Turret 6.6/s(from 9.4/s) from Pharo |
Movement: | Slow, 2.25 sq/sec |
Ability | |
Abilities: | ![]() Morph into: Heals 10HP/2.67s when progenerating |
Energy: | 20 |
Energy recharge: | 1 |
Pharo is a generalist lower tier Grekim basic unit. It morphs into administrative structures. It can detect cloaked units.