Octo

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Octo
Octo strategic icon.png
Octo 09 2013.PNG
Unit
Faction: Grekim
Role: Ground Melee
Sight range: 24
10 while progenerating
Footprint: 2x2
Chronoportation Cost: 31Resource Qplasma.PNG
Build
Cost: 42Resource Lcrystal.PNG
Build from: Sepi+Pharo.
Arcticus for 95 Resource Lcrystal.PNG.
From the split down of Pharoligo and Sepiligo.
Build time: 16s
9s from Arcticus
Build hotkey: T
Offence
Attack strength: Plasma Disruptors:
7 vs. ground
Attack frequency: 2/1.11s vs. ground
Avg. damag./s. 13.6/s vs. ground
Attack range: Melee vs. ground
Splash damage: 0 vs. ground
Damage Modifiers: 23.1/s to Teth Vir
20.4/s to Tank
20.4/s to Heavy Tank
19.7/s to Octopod
19/s to ATHC
16.3/s to Shin Vir
15/s to Octoligo
14.7/s to Twin MAR
11.2/s to Mech
6.8/s to Zayin Tercher
5.4/s to Defense Turret
Defence
Health: 180
360 when progenerating
Damage taken: While not progenerating:
27.6/s(from 18/s) from Zayin Halcyon
14.8/s(from 21.2/s) from SOP
13.8/s(from 11/s) from Zayin Vir
13.3/s(from 19/s) from Weapons upgraded Dome
8.8/s(from 12.6/s) from Dome
3.7/s(from 6.8/s) from Shin Vir
3/s(from 4.4/s) from Sepi
Movement: Medium, 3 sq/sec
Ability
Abilities: Morphs into:

Progenerates: Ability Progen.png 3Resource energy.PNG

Heals 10HP/2.67s when progenerating

Energy: 20Resource energy.PNG
Energy recharge: 1Resource energy.PNG every 6 seconds


Octo is a basic Grekim unit. It is primarily used as a melee shock trooper, and as such cannot attack air. It can also progenerate other units, and can morph into a Resource Processor or Dome.

Because of the high ground dps and switch transition into RPs and domes, octos built in excess can easily be converted into offensive, defensive or economical efforts.

Being the only melee unit octos take losses when closing in on other units. However once in contact the octos have the upper hand, especially against splash damagers as part of the splash transfers to the adjacent victim of the octo. This can make it tricky to evaluate whether to go for or to run away from an engagement. Octos take a similar penalty when detaching from the enemy so a lot of octo heavy battles can be pretty much all-ins.

Due to their wide footprint and melee attack range, against CESO players they are vulnerable to Simbasing, the practice of arranging buildings to produce narrow gaps that Octos cannot fit through.