Mech

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Mech
Mech strategic icon.png
Mech 09 2013.PNG
Unit
Faction: Human (CESO)
Role: Advanced builder
Sight range: 27
Footprint: 2x2
Chronoportation Cost: 31Resource Qplasma.PNG
Build
Cost: 40Resource Lcrystal.PNG
Build from: Factory
Build time: 18s
Build hotkey: M
Offence
Attack strength: Plasma xCannon:
10-11 vs. ground

All Purpose Missile:

21-25 vs. air

mLaser:

adds 2-3 vs. all with Ground Units
Attack frequency: 1/1.77s vs. ground
1/1.67s vs. air

with Ground Units:
1/1.44s vs. air
mLaser:

with other attacks, offset by -0.6s
Avg. damag./s. 5.2/s vs. ground
12.8/s vs. air
With Ground Units:
6.2/s vs. ground
15/s vs. air
Attack range: 17 vs. ground
24 vs. air
mLaser:
24 vs. all
Splash damage: 1 vs. ground
4 vs. air
mLaser:
0 vs. all
Damage Modifiers: 3.6/s to Marine

with Ground Units:
4.6/s to Marine

Defence
Health: 108
Damage taken: 16.3/s(from 13.6/s) from Ground Units upgraded Marine
15.2/s(from 19/s) from Weapons upgraded Dome
11.2/s(from 13.6/s) from Octo
10.1/s(from 12.6/s) from Dome
9.1/s(from 13/s) from upgraded Defense Turret
8.4/s(from 11.6/s) from Weaponry upgraded Bastion
8/s(from 11.4/s) from Defense Turret
6.5/s(from 9/s) from Bastion
Movement: Slow, 1.8 sq/sec
Ability
Abilities: Build Order build.png


The Mech is a robotic all-purpose marine, and builds advanced building for the Humans. It builds the Macrofab, Defence Turret, Slingshot, Teleporter, Chronoporter Gate, and the Carrier. It can also build Armories and Importers for 150% cost. It has limited fighting capabilities due to its low strength, health, and speed. It is the only human unit which does not take up unit reserves due to it being completely robotic.

The cost of mech composed only of liquid crystals, makes it a good sink for that resource.