Dome
Dome Defensive Structure | |
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Build | |
Cost: | 24 |
Built by: | Morphed from Octo |
Time: | 10s |
Requirements: | Research Adv. Buildings |
Build hotkey: | D |
Offence | |
Attack strength: | Fixed S.O.C.:
Dome Beam:
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Attack frequency: | 1/2.78s vs. ground 1/2.22s vs. air With Weapons:
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Avg. damag./s. | 12.6/s vs. ground, 15.8/s vs. air With Weapons: |
Range: | 26 vs. all 100 for Beam 33 for Break TSS |
Attack splash damage: | 0 vs. all |
Damage modifiers: | 26.1/s to Shin Pulser 23.7/s to Teth Tercher 10.1/s to Mech 8.9/s to Teth Vir 8.8/s to Octo With Weapons: |
Defence | |
Health: | 220 |
Sight Range: | 30 |
Armour: | While not moving: 20.4/s(from 13.6/s) from Ground Units upgraded Marine 14.3/s(from 11/s) from Marine 13/s(from 11/s) from Zayin Vir 8/s(from 6.8/s) from Shin Vir |
Movement: | Very Slow, 1 sq/sec |
Ability | |
Abilities: | ![]()
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Beam Charge: | 100 |
Energy: | 100 |
Energy recharge: | 2 2 |
General | |
Faction: | Grekim |
Footprint: | 4x4 circular |
The Dome is the Grekim defensive structure. It is quite powerful against air units to start, and becomes powerful against all units when Weaponry is upgraded. It can fire a long-range beam at any unit within 100 squares, to deal 110 damage. It can also break TSS for 100.
Contents |
Abilities
Detect
This unit reveals all cloaked units within its Line of Sight to the player and the player's allies with shared vision.
Break TSS: 100
The Dome can break a temporal soliton shield for 100.
Long-Range Beam: 100
The Dome can fire a long-range beam dealing 110 damage, using the a dedicated energy reserve. It takes 5 seconds to charge the beam to be fired. This needs to be upgraded for 20 16
before it can be used, and it takes 10 seconds to upgrade. The dome will automatically use this ability to take down powerful targets. The beam can potentially hit units that aren't in range of the dome, but are visible to the player.