Dome

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Dome
Defensive Structure
Dome 09 2013.PNG
Build
Cost: 24Resource Lcrystal.PNG 31Resource Qplasma.PNG
Built by: Morphed from Octo
Time: 10s
Requirements: Research Adv. Buildings
Build hotkey: D
Offence
Attack strength: Fixed S.O.C.:
32-42(2 dice) vs. all

Dome Beam:

110 vs. all
Attack frequency: 1/2.78s vs. ground
1/2.22s vs. air

With Weapons:
1/1.83s vs. all
Dome Beam:

4s delay before firing
Avg. damag./s. 12.6/s vs. ground, 15.8/s vs. air

With Weapons:
19/s vs. all

Range: 26 vs. all
100 for Beam
33 for Break TSS
Attack splash damage: 0 vs. all
Damage modifiers: 26.1/s to Shin Pulser
23.7/s to Teth Tercher
10.1/s to Mech
8.9/s to Teth Vir
8.8/s to Octo

With Weapons:
31.4/s to Shin Pulser
28.5/s to Teth Tercher
15.2/s to Mech
13.5/s to Teth Vir
13.3/s to Octo

Defence
Health: 220
Sight Range: 30
Armour: While not moving:
20.4/s(from 13.6/s) from Ground Units upgraded Marine
14.3/s(from 11/s) from Marine
13/s(from 11/s) from Zayin Vir
8/s(from 6.8/s) from Shin Vir
Movement: Very Slow, 1 sq/sec
Ability
Abilities: Detector icon.png Detector

Order startmove.pngMove
Break TSS: 100Resource energy.PNG
Upgrade Beam: 20Resource Lcrystal.PNG 16Resource Qplasma.PNG 10s Long-Range Beam: 100Resource ammo.PNG

Beam Charge: 100Resource ammo.PNG
Energy: 100Resource energy.PNG
Energy recharge: 2Resource energy.PNG every 1.8 seconds
2Resource ammo.PNG every 2 seconds
General
Faction: Grekim
Footprint: 4x4 circular


The Dome is the Grekim defensive structure. It is quite powerful against air units to start, and becomes powerful against all units when Weaponry is upgraded. It can fire a long-range beam at any unit within 100 squares, to deal 110 damage. It can also break TSS for 100Resource energy.PNG.

Contents

Abilities

Detector icon.png Detect

This unit reveals all cloaked units within its Line of Sight to the player and the player's allies with shared vision.

Ability Break TSS.png Break TSS: 100Resource energy.PNG

The Dome can break a temporal soliton shield for 100Resource energy.PNG.

Long-Range Beam: 100Resource ammo.PNG

The Dome can fire a long-range beam dealing 110 damage, using the a dedicated energy reserve. It takes 5 seconds to charge the beam to be fired. This needs to be upgraded for 20Resource Lcrystal.PNG 16Resource Qplasma.PNG before it can be used, and it takes 10 seconds to upgrade. The dome will automatically use this ability to take down powerful targets. The beam can potentially hit units that aren't in range of the dome, but are visible to the player.

Order startmove.png Move

The Dome will close up and move to a selected location. While it is closed, it cannot use its other abilities.