Humans
From Achron Wiki
The Humans are one of the three playable species in Achron. All of the human playable units were originally deployed by CESO to defend the Remnant System. Humans have an additional resource, Reserves, which is used to build units alongside L-Crystals and Q-Plasma. They build units in two tech tiers. Marines build basic level and Mechs build heavy grade structures.
Units
Icon | Role | Name | Build | Special | Inflict | Recover | Description | Built by | Cost | Requirement |
---|---|---|---|---|---|---|---|---|---|---|
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Marine | ![]() |
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Cheap construction unit. Strong against air. Can ride on a Tank | Armory | 8 |
None | |||
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Special Op | ![]() ![]() |
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Heals infantry. Resolves status conditions. Can ride on a Tank. Can see cloaked units | Armory | 14 |
None | |||
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Mech | ![]() |
Advanced construction unit | Factory | 40 |
None | ||||
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ATHC | ![]() |
Scout unit. Can see cloaked units | Factory | 37 |
None | ||||
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Lancer | ![]() |
Basic flying scout unit. Can break TSS | Factory | 18 |
None | ||||
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Tornade | ![]() |
Large flying unit. Can see cloaked units. | Factory | 65 |
Machinery | ||||
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Tank | ![]() |
Medium ground unit. Can carry 2 Infantry | Factory | 75 |
Machinery | ||||
Heavy Tank | ![]() |
Heavy ground unit. Can carry 2 Infantry. Can infect Nanites. | Tank (Upgrade) | 21 |
Ground Units | |||||
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MFB | ![]() ![]() |
Heavy Support unit. Can repair other units and resolve status conditions | Macrofab | 71 |
Machinery | ||||
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Blackbird | ![]() |
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Flying repair unit. Can cloak temporarily | Macrofab | 65 |
Machinery | |||
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MAR Tank | ![]() |
Tank killer unit. Can merge with another MAR tank to make a Twin MAR | Macrofab | 41 |
None | ||||
Twin MAR | Artillery unit. Can carry 2 infantry | MAR Tank (Merge) | 2 MAR Tanks | Ground Units | ||||||
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Frigate | ![]() |
Quick flying unit | Macrofab | 86 |
None | ||||
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Heavy Cruiser | ![]() |
Large flying assault unit. Can load and drop Nukes | Macrofab | 113 |
Machinery | ||||
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Carrier | ![]() |
Massive troop transport. Can carry up to 60 squares worth of units. Can carry Resource boxes | Mech | 218 |
Aerospace | ||||
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Nocturne (Achron) | Assassin mode target. Cannot attack or chronoport |
It should be noted that all units are fighters. Some are better than others, but no unit is incapable of fighting.
Buildings
Icon | Name | Use | Built by | Cost | Requirement |
---|---|---|---|---|---|
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Armory | Builds Marines and Special Ops, Researches all tech. | Marine Mech |
50 75 |
None |
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Resource Processor | Harvests L-Crystal and Q-Plasma. Can move | Marine | 80 |
None |
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Importer | Generates and stores Reserves | Marine Mech |
50 90 |
None |
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Factory | Builds Mechs, Lancers, ATHCs, Tanks, and Tornades | Marine | 70 |
None |
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Comm Center | Enables Smart Idle and automatic hierarchy creation. Can move and fly, but can only activate on ground. Has a notably large vision radius. | Marine | 28 |
None |
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Macrofab | Builds MFBs, Blackbirds, MAR Tanks, Frigates, and Heavy Cruisers. Loads Nukes onto Heavy Cruisers | Mech | 80 |
None |
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Defence Turret | Attacks nearby enemy units and buildings. Removes TSS. Can see cloaked units. Can upgrade own weapon. | Mech | 95 |
Machinery |
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Slingshot | Automatically teleports units within its radius to a set location. Can move. | Mech | 21 |
Gate Tech |
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Teleporter | Allows units within its teleport radius to teleport. | Mech | 38 |
Gate Tech |
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Chronoporter Gate | Allows units within it's chronoport radius to chronoport. Can also place a TSS on units. | Mech | 50 |
Gate Tech |
Upgrades
Icon | Name | Description | Cost | Requirement |
---|---|---|---|---|
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Machinery | Unlocks most units and defense turrets. Allows Aerospace Research | 50 |
None |
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Ground Units | Unlocks Heavy Tank upgrade and Allows MAR Tanks to merge. | 60 |
None |
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Specials | Unlocks special abilities (except Healing and Recovery) for all units. | 120 |
None |
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Gate Tech | Unlocks teleporters and chronoporters | 297 |
None |
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Aerospace | Unlocks Carrier and allows Heavy Cruisers to load Nukes. | 200 |
Machinery |
All CESO upgrades are built at the Armory.
Pictured are unit movement after 5 seconds towards a common distant goal.