Factions
Contents |
Achron Factions
Humans
The Humans are one of the three playable species in Achron. All of the human playable units were originally deployed by CESO to defend the Remnant System. Humans have an additional resource, Reserves, which is used to build units alongside L-Crystals and Q-Plasma. They build units in two tech tiers. Marines build basic level and Mechs build heavy grade structures.
Grekim
The Grekim are one of the three playable species in Achron. The Grekim are masters of chronoportation and their units can be upgraded to individually self chronoport. They don't have teleporters but are more mobile than the other races and all of their buildings can fly. They construct buildings by morphing a unit into the building and the Spyre can morph back into the unit. The Grekim have 3 types of units: the Octo, Sepi and Pharo. Each type can be of 3 classes: basic, pod and loligo.
Vecgir
The Vecgir are one of the three playable species in Achron. The Vecgir have relatively slow movement but are masters of teleportation and their vehicles can be upgraded to individually self teleport for 25LC and 10QP (when gate tech is researched they can self teleport without having to upgrade). Their vehicles also hover, allowing them to cross non-terrain tiles. Most of their buildings are constructed by neighboring Foundations. The Vecgir dislike being given orders by an achronal commander even more than humans do despite having had an achronal commander for longer. Their third resource is Power.