Octopod

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Octopod
Octopod strategic icon.png
Octopod 09 2013.PNG
Unit
Faction: Grekim
Role: Ground Assault
Sight range: 27
10 when progenerating
Footprint: 3x3
Chronoportation Cost: 52Resource Qplasma.PNG
Build
Cost: 70Resource Lcrystal.PNG 44Resource Qplasma.PNG
Build from: Sepi+Pharo.
Sepipod+Pharopod
Build time: 30s
Build hotkey: G
Offence
Attack strength: S.O.C.:
22-32(2 dice) vs. ground

AM Projection Cannon:

10-11 vs. air
Attack frequency: 1/2.22s vs. ground
1/1.89s vs. air
1/4s while progenerating
Avg. damag./s. 11.2/s vs. ground
5/s vs. air
Attack range: 26 vs. ground
23 vs. air
Splash damage: 0 vs. ground
1 vs. air
Damage Modifiers: 9.9/s to Octoligo
Defence
Health: 300
450 when progenerating
Damage taken: While not progenerating: 19.7/s(from 13.6/s) from Octo
Movement: Medium, 3 sq/sec
Ability
Abilities: Progenerates: Ability Progen.png 6Resource energy.PNG

Heals 10HP/2.67s when progenerating
Ability Clear Nanite.pngClear Nanites: 20Resource energy.PNG

Energy: 40Resource energy.PNG
Energy recharge: 1Resource energy.PNG every 6 seconds
2Resource energy.PNG every 6 seconds while progenerating


The Octopod is a mid-level ground assault unit. It has a large range and is very powerful against ground units, but is considerably less powerful against flyers. It can also progenerate units and remove Nanites.

Thanks to its power and the fact that it can be built without a Spyre, it is a staple of the early Grekim game. It's Grekim's first line of defence, able to kill common rush units such as ATHCs and Zayin Pulsers while it's relative Chunkiness and range lets it benefit from Reaph support. On the offensive side of things, it can be built after only a single RP tick in an all in rush since it requires just 4QP more than the starting resources.

Abilities

Ability Clear Nanite.png Clear Nanites: 20Resource energy.PNG

Octopods can clear nanites from a target unit.