Pharopod
From Achron Wiki
Pharopod | |
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Unit | |
Faction: | Grekim |
Role: | Stealth Bomber |
Sight range: | 29 10 while progenerating |
Footprint: | 5x4 irregular |
Chronoportation Cost: | 66 |
Build | |
Cost: | 80 |
Build from: | Octo+Sepi Octopod+Sepipod |
Build time: | 32s |
Requires: | Nearby Spyre |
Build hotkey: | J |
Offence | |
Attack strength: | Heavy Plasma Missiles:
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Attack frequency: | 1/2.17s vs. ground 1/2.39s vs. air 1/4s vs. all while progenerating |
Avg. damag./s. | 20.4/s vs. ground 5.4/s vs. air |
Attack range: | 20 vs. all |
Splash damage: | 2 vs. all |
Defence | |
Health: | 195 300 when progenerating |
Damage taken: | 6.24/s(from 7.8/s) from Pharo |
Movement: | Fast, 7.2 sq/sec |
Ability | |
Abilities: | Progenerates: ![]() Heals 10HP/2.67s when progenerating |
Energy: | 40 |
Energy recharge: | 1 2 |
The Pharopod is a mid-level Grekim cloaking bomber unit. It can also recover status effects.
Contents |
Abilities
Cloaking: 5
(+1
every 3.1s)
This unit has the ability to cloak. While cloaked, this unit will still attack and may use any other abilities. A cloaked unit is invisible to all enemy units apart from units with the ability to detect invisible units such as the Tornade. Note: Because the Pharopod recharges energy while cloaked, cloak lasts much longer than the drain rate would suggest.
Recover Status: 4
The Pharopod can remove a status effect from a target unit.
Notes
Pharopods have many roles. They can serve as direct damage dealers, sneaky cloackers or defence against special abilities.
As of 0.9.7.0 pharopods are one of the main ways a grekim player can threaten other players. Shalkka 12:03, 25 August 2011 (UTC)