Status Effects

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Contents

Buffs

Cloaked

The unit becomes invisible and untargetable except to the owner and allies of the owner. The unit can still attack and use abilities while cloaked. Cloak consumes energy over time, and wears off when the unit runs out of energy.

Units with the ability to cloak are the Blackbird, Pharopod, and Zayin Tercher.

Cloaked units can be detected by the Human SOP, ATHC, Tornade, and Defence Turret, the Grekim Pharo, Sepipod, Dome and Arcticus, and the Vecgir Shin Vir, Shin Tercher, Foundation, and Bastion.

Status stasis.PNG Temporal Soliton Shield (TSS)

The unit or building is invulnerable, but can no longer be chronoported, teleported, or have any of its pre-existing statuses cleared until the shield is broken.

TSS requires Specials, and can be placed on any unit or building by a Chronoporter.

Units which can break TSS are the Human Lancer and Defence Turret, the Grekim Sepipod and Dome, and the Vecgir Shin Pulser and Bastion.

Debuffs

All the status effects in this section can be removed by units with the Recover Status ability. These are the Human Frigate and MFB, the Grekim Pharopod, and the Vecgir Teth Tercher.

Status nanites.PNG Nanites

A nanite infection allows the player who infected the unit to control it. The owner also still controls the unit and this status effect is not otherwise visible, making infected units good spies and sleeper agents.

Nanites are available to all players after researching Specials. Units which can nanite infect are the Heavy Tank, Octoligo and Shin Halcyon.

Nanites can be removed by the Human SOP, the Grekim Octopod, Arcticus and Reaph, and the Vecgir Teth Pulser and Bastion

Ability Stop Freeze.png Chrono-Freeze

The unit is stuck and cannot do anything except take damage. If a frozen Vecgir vehicle dies, the pilot will not eject. Frozen units count as dead for the purpose of victory conditions.

This is a Pharoligo ability available after researching Specials.

Status comjam.PNG Comm Jam

A jammed unit does not respond to orders, including those given by nanites. It will still continue with its queued orders and when idle with act as it normally would when idle.

If a Comm Center/Comm Hub/Mound with Smart Idle exists, a unit with the Recover Status ability will start un-jamming units even if it is itself jammed, however it won't un-jam itself.

This is a Zayin Halcyon ability available after researching Specials.