Humans

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The Humans are one of the three playable species in Achron. All of the human playable units were originally deployed by CESO to defend the Remnant System. Humans have an additional resource, Reserves, which is used to build units alongside L-Crystals and Q-Plasma. They build units in two tech tiers. Marines build basic level and Mechs build heavy grade structures.

CESOTechTree.png

Units

Icon Role Name Build Special Inflict Recover Description Built by Cost Requirement
Unit Marine.png
Marine strategic icon.png
Marine
Order build.png
Ability ride.png
Cheap construction unit. Strong against air. Can ride on a Tank Armory 8Resource Lcrystal.PNG 1Resource reserves.PNG None
Unit SOP.png
Sop strategic icon.PNG
Special Op
Ability ride.pngDetector icon.png
Ability Heal.pngAbility Clear Nanite.png
Heals infantry. Resolves status conditions. Can ride on a Tank. Can see cloaked units Armory 14Resource Lcrystal.PNG 1Resource reserves.PNG None
Unit Mech.png
Mech strategic icon.png
Mech
Order build.png
Advanced construction unit Factory 40Resource Lcrystal.PNG None
Unit ATHC.png
Athc strategic icon.png
ATHC
Detector icon.png
Scout unit. Can see cloaked units Factory 37Resource Lcrystal.PNG 16Resource Qplasma.PNG 1Resource reserves.PNG None
Unit Lancer.png
Lancer strategic icon.PNG
Lancer
Ability Break TSS.png
Basic flying scout unit. Can break TSS Factory 18Resource Lcrystal.PNG 36Resource Qplasma.PNG 1Resource reserves.PNG None
Unit Tornade.png
Tornade strategic icon.png
Tornade
Detector icon.png
Large flying unit. Can see cloaked units. Factory 65Resource Lcrystal.PNG 75Resource Qplasma.PNG 1Resource reserves.PNG Machinery
Unit Tank.png
Tank strategic icon.png
Tank
Ability Upgrade.png
Medium ground unit. Can carry 2 Infantry Factory 75Resource Lcrystal.PNG 40Resource Qplasma.PNG 1Resource reserves.PNG Machinery
Heavy tank strategic icon.png
Heavy Tank
Ability Nanite.png
Heavy ground unit. Can carry 2 Infantry. Can infect Nanites. Tank (Upgrade) 21Resource Lcrystal.PNG 20Resource Qplasma.PNG + 1 Tank Ground Units
Unit MFB.png
MFB strategic icon.png
MFB
Ability Repair.pngAbility Recover.png
Heavy Support unit. Can repair other units and resolve status conditions Macrofab 71Resource Lcrystal.PNG 56Resource Qplasma.PNG 1Resource reserves.PNG Machinery
Unit Blackbird.png
Blackbird strategic icon.png
Blackbird
Ability Cloak.png
Ability Repair.png
Flying repair unit. Can cloak temporarily Macrofab 65Resource Lcrystal.PNG 80Resource Qplasma.PNG 1Resource reserves.PNG Machinery
Unit MAR Tank.png
Mar strategic icon.png
MAR Tank
Ability Merge.png
Tank killer unit. Can merge with another MAR tank to make a Twin MAR Macrofab 41Resource Lcrystal.PNG 24Resource Qplasma.PNG 1Resource reserves.PNG None
Twin mar strategic icon.png
Twin MAR
Artillery unit. Can carry 2 infantry MAR Tank (Merge) 2 MAR Tanks Ground Units
Unit Frigate.png
Frigate strategic icon.png
Frigate
Ability Recover.png
Quick flying unit Macrofab 86Resource Lcrystal.PNG 44Resource Qplasma.PNG 1Resource reserves.PNG None
Unit Cruiser.png
Cruiser strategic icon.png
Heavy Cruiser
Ability Nuke.png
Large flying assault unit. Can load and drop Nukes Macrofab 113Resource Lcrystal.PNG 88Resource Qplasma.PNG 1Resource reserves.PNG Machinery
Unit Carrier.png
Carrier strategic icon.png
Carrier
Order load.png
Massive troop transport. Can carry up to 60 squares worth of units. Can carry Resource boxes Mech 218Resource Lcrystal.PNG 146Resource Qplasma.PNG Aerospace
Unit MFB.png
MFB strategic icon.png
Nocturne (Achron)
Assassin mode target. Cannot attack or chronoport

It should be noted that all units are fighters. Some are better than others, but no unit is incapable of fighting.

Buildings

Icon Name Use Built by Cost Requirement
Build Armory.png
Armory Builds Marines and Special Ops, Researches all tech. Marine
Mech
50Resource Lcrystal.PNG
75Resource Lcrystal.PNG
None
Build RP.png
Resource Processor Harvests L-Crystal and Q-Plasma. Can move Marine 80Resource Lcrystal.PNG None
Build Importer.png
Importer Generates and stores Reserves Marine
Mech
50Resource Lcrystal.PNG
90Resource Lcrystal.PNG
None
Build Factory.png
Factory Builds Mechs, Lancers, ATHCs, Tanks, and Tornades Marine 70Resource Lcrystal.PNG None
Build Comm Center.png
Comm Center Enables Smart Idle and automatic hierarchy creation. Can move and fly, but can only activate on ground. Has a notably large vision radius. Marine 28Resource Lcrystal.PNG 20Resource Qplasma.PNG None
Build Macrofab.png
Macrofab Builds MFBs, Blackbirds, MAR Tanks, Frigates, and Heavy Cruisers. Loads Nukes onto Heavy Cruisers Mech 80Resource Lcrystal.PNG 60Resource Qplasma.PNG None
Build Turret.png
Defence Turret Attacks nearby enemy units and buildings. Removes TSS. Can see cloaked units. Can upgrade own weapon. Mech 95Resource Lcrystal.PNG 28Resource Qplasma.PNG Machinery
Build Slingshot.png
Slingshot Automatically teleports units within its radius to a set location. Can move. Mech 21Resource Lcrystal.PNG 5Resource Qplasma.PNG Gate Tech
Build Teleporter.png
Teleporter Allows units within its teleport radius to teleport. Mech 38Resource Lcrystal.PNG 85Resource Qplasma.PNG Gate Tech
Build Chronoport.png
Chronoporter Gate Allows units within it's chronoport radius to chronoport. Can also place a TSS on units. Mech 50Resource Lcrystal.PNG 25Resource Qplasma.PNG Gate Tech

Upgrades

Icon Name Description Cost Requirement
Tech Machinery.png
Machinery Unlocks most units and defense turrets. Allows Aerospace Research 50Resource Lcrystal.PNG 40Resource Qplasma.PNG None
Tech Groundunits.png
Ground Units Unlocks Heavy Tank upgrade and Allows MAR Tanks to merge. 60Resource Lcrystal.PNG 40Resource Qplasma.PNG None
Tech Specials.png
Specials Unlocks special abilities (except Healing and Recovery) for all units. 120Resource Lcrystal.PNG 90Resource Qplasma.PNG None
Tech Gate.png
Gate Tech Unlocks teleporters and chronoporters 297Resource Lcrystal.PNG 257Resource Qplasma.PNG None
Tech Aerospace.png
Aerospace Unlocks Carrier and allows Heavy Cruisers to load Nukes. 200Resource Lcrystal.PNG 160Resource Qplasma.PNG Machinery

All CESO upgrades are built at the Armory.

Human Strategy

Pictured are unit movement after 5 seconds towards a common distant goal. CESO speed annotated.png