Defence Turret
From Achron Wiki
(Redirected from Turret)
Defence Turret Turret | |
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Build | |
Cost: | 95 |
Built by: | Mech |
Time: | 20s Upgrade takes 10s |
Requirements: | Research Machinery |
Build hotkey: | D |
Offence | |
Attack strength: | Lightning Coil:
When upgraded:
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Attack frequency: | 1/1.83s vs. ground 1/s vs. air |
Avg. damag./s. | 11.4/s vs. ground 21/s vs. air When upgraded: |
Range: | 26 vs. all 33 for Break TSS |
Attack splash damage: | 2 vs. all |
Damage modifiers: | 29.4/s to Shin Pulser 27.3/s to Shin Halcyon 25.2/s to Teth Tercher 18/s to Frigate 16.8/s to Sepipod 9.7/s to SOP 9.7/s to Pharo 8.9/s to Zayin Vir 8.7/s to Shin Vir 8/s to Marine 8/s to Mech 8/s to Sepi 7.1/s to Teth Vir With upgrade: |
Defence | |
Health: | 330 |
Sight Range: | 30 35 when upgraded |
Armour: | 12/s(from 16.4/s) from Shin Tercher 5.4/s(from 13.6/s) from Octo |
Ability | |
Abilities: | ![]()
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Energy: | 100 |
Energy recharge: | 2 2 |
General | |
Faction: | Human (CESO) |
Footprint: | 3x3 |
The Defence Turret is the CESO defensive structure. It automatically attacks enemy units in range, and can also see cloaked units.
Contents |
Abilities
Detect
This unit reveals all cloaked units within its Line of Sight to the player and the player's allies with shared vision.
Break TSS: 100
Breaks a Temporal Soliton Shield on one unit. This uses all of the Turret's energy. It takes 89 seconds to recharge normally, or 67 seconds when upgraded.